Specialised magic
Some paths of magic have been further refined by certain classes
Dragoon Magic
Derived from Elementalism, Dragoon magic uses the elements of fire, ice and electricity in a very different way, as the dragoons require the elements themselves in order to survive
Path of the Element
Skill 1
Elemental touch
The caster can affect anything they touch with their elemental power.
Skill 2
Elemental cloak
Covers the caster in a cloak of their elemental power.
Skill 3
Elemental blast
Summons an elemental spirit for the caster to use.
Skill 4
Elemental projectile
Summons a totem spirit (those of great creatures) for the caster to use.
Skill 5
Elemental storm
Summons a simple spirit for the caster to use.
Skill 6
Shape Element
Summons an animal spirit for the caster to use.
Skill 7
Elemental control
Summons an elemental spirit for the caster to use.
Path of the Dragon
Skill 1
Dragon breath
Summons a simple spirit for the caster to use.
Skill 2
Conduit storage
Summons an animal spirit for the caster to use.
Skill 3
Dragon lance
Summons an elemental spirit for the caster to use.
Skill 4
Elemental transformation
Summons a totem spirit (those of great creatures) for the caster to use.
Skill 5
Conduit overload
Summons a simple spirit for the caster to use.
Skill 6
Dragon terrain
Summons an animal spirit for the caster to use.
Skill 7
Summon elemental dragon
Summons an elemental spirit for the caster to use.
Alchemist Magic
Whether it’s healing or harming, potions or grenades, all manner of concoctions can be made with this off-shoot of Transformation Magic.
Path of Recipes
Skill 1
Healing recipe
The caster can create healing potions.
Skill 2
Buffing recipe
The caster can create potions to buff stats.
Skill 3
Debuffing recipe
The caster can create potions to debuff stats.
Skill 4
Poison recipe
The caster can create poisons.
Skill 5
Grenade recipe
The caster can create recipes for grenades.
Skill 6
Surface effect recipe
The caster can create potions that purely affect surfaces.
Skill 7
Body effect recipe
The caster can create potions that purely affect a person’s body.
Path of Concoction
Skill 1
Brew
The caster can brew potions on the spot.
Skill 2
Concentrate
The caster can concentrate potions on the spot.
Skill 3
Dilute
The caster can dilute potions on the spot.
Skill 4
Combine
The caster can combine potions on the spot.
Skill 5
Corrupt
The caster can corrupt potions on the spot.
Skill 6
Purify
The caster can purify potions on the spot.
Skill 7
Transmute
The caster can transmute potions on the spot.
Beastmaster Magic
Another form of Druidism, Beastmaster Magic harnesses the wild power of animals and creatures in Verindale.
Path of Imprinting
Skill 1
Animal tongue
The caster can speak the language of animals.
Skill 2
Beta scent
The caster emits a scent that makes animals ignore them.
Skill 3
Tame animal
The caster tames an animal of their choice.
Skill 4
Alpha scent
The caster emits a scent that makes animals fear them.
Skill 5
Befriend animal
The caster befriends an animal of their choice.
Skill 6
Trust scent
The caster emits a scent that makes animals trust them.
Skill 7
Animal companion
Turns an animal into the caster’s companion for a day.
Path of Command
Skill 1
Calm animal
The caster calms an animal of their choice down.
Skill 2
Enrage animal
The caster enrages an animal of their choice.
Skill 3
Attack charge
The caster compels the animal to attack a chosen target.
Skill 4
Defend call
The caster compels the animal to defend a chosen target.
Skill 5
Animal initiative
The caster compels the animal to perform a certain task.
Skill 6
Ride animal
The caster compels the animal to let them ride it.
Skill 7
Animal control
The caster compels the animal to do whatever they wish.
Gambler Magic
Masters.
Path of Cards
Skill 1
Card projectiles
The caster throws cards as weapons.
Skill 2
Classic deck
The caster draws cards from a classic deck and throws them at their targets.
Skill 3
Renaissance deck
The caster draws cards from a renaissance deck and throws them at their targets.
Skill 4
Control cards
Allows the caster to control any cards on/in the battlefield or area.
Skill 5
Gothic deck
The caster draws cards from a gothic deck and throws them at their targets.
Skill 6
Tarot deck
The caster draws cards from a tarot deck and throws them at their targets.
Skill 7
Card monster
The caster gives the cards a life of their own and gets a familiar.
Path of Chance
Skill 1
Coin toss
The caster tosses a coin to see whether or not something works.
Skill 2
Salt scatter
The caster summons salt over the battlefield. The more salt hits a target the better protected they are.
Skill 3
Horseshoe throw
The caster causes horseshoes to be thrown. Those who are hit get a stat buff. Those who catch it get a bigger one.
Skill 4
Lucky numbers
The caster assigns numbers to everyone on the battlefield that have various effects.
Skill 5
Mirror break
The caster summons a mirror above the battlefield that shatters. Targets who see their reflection get debuffed. Those who get hit by a shard get buffed.
Skill 6
Cracked ground
The caster cracks the ground. Those standing on a crack get debuffed. Those between the cracks get buffed.
Skill 7
Nazar
The caster summons an evil eye to the arena. Whoever is spotted by the eye gets knocked out or gets a debuff to all stats.
Shadow Magic
Control of the shadows themselves stems from the Mysticism and Shamanism schools. Practitioners of this magic school are one with the darkness.
Path of Shade
Skill 1
Decoy shadow
The caster creates a decoy made of shadows.
Skill 2
Shadow cloak
The caster cloaks themself in shadows.
Skill 3
Shadow portal
The caster travels from one shadow to another.
Skill 4
Shadow double
The caster creates a copy of themself with shadows.
Skill 5
Shadow binds
The caster binds their target using shadows.
Skill 6
Blanket of shadows
The caster covers a chosen area with shadows to constrict things.
Skill 7
Shadow control
Allows the caster to control any shadows on/in the battlefield or area.
Path of Justu
Skill 1
Smoke jutsu
The caster fills the area with smoke.
Skill 2
Weapon jutsu
The caster summons a weapon to their hand.
Skill 3
Substitution jutsu
The caster switches places with an item in the area.
Skill 4
Projectile jutsu
The caster summons projectiles that fly directly at their target.
Skill 5
Elemental jutsu
The caster summons an elemental attack that flies directly at their target.
Skill 6
Ink animal jutsu
Summons a creature made of an ink drawing for the caster to use.
Skill 7
Disappearance jutsu
The caster disappears completely from view and teleports to safety.
Weapon Magic
Masters of Weapon Magic, channel small amounts of other schools of magic through their weapons to change their properties.
Path of Coatings
Skill 1
Fire coating
The caster coats their weapon in flames.
Skill 2
Acid coating
The caster coats their weapon in acid.
Skill 3
Dispel coating
The caster coats their weapon with dispelling magic.
Skill 4
Lightning coating
The caster coats their weapon in lightning.
Skill 5
Poison coating
The caster coats their weapon in poison.
Skill 6
Magic absorption coating
The caster’s coating sucks in the magic of others.
Skill 7
Decay coating
The caster coats their weapon in decaying magic.
Path of Transmutation
Skill 1
Resize weapon
The caster can change the size of their weapon.
Skill 2
Earth weapon
The caster turns their weapon into stone.
Skill 3
Transmute weapon
The caster changes the type of metal their weapon is made from. (It cannot be turned into gold)
Skill 4
Wind weapon
The caster turns their weapon into wind.
Skill 5
Divine weapon
The caster turns their weapon into one of pulsing divine magic.
Skill 6
Ice weapon
The caster turns their weapon into ice.
Skill 7
Second weapon
The caster creates a second weapon out of nothing using one of the other skills in this skill path.
Bard Magic
Derived from Illusionism, Bard magic uses music to influence their targets. They use their artistry to change their feelings and bend them to their will.
Path of Sound
Skill 1
Dizzying wave
The caster emits a wave of sound that dizzies the target.
Skill 2
Slicing sound
The caster emits bursts of sound that can cut targets.
Skill 3
Shaking wave
The caster emits a wave of sound that shakes the target or surrounding area.
Skill 4
Piercing note
The caster emits bursts of sound that pierces through the target.
Skill 5
Sound prison
The caster traps the target in a barrier of sound.
Skill 6
Cacophony
Emits a large field of discordant sound to harm the enemy.
Skill 7
Silence
The caster silences all sound and movement on the battlefield for a certain time.