Shamanism
With this school, you can call and control spirits of different elemental natures.
Path of Summons
Skill 1
Basic spirit
Summons a simple spirit for the caster to use.
Skill 2
Animal spirit
Summons an animal spirit for the caster to use.
Skill 3
Elemental spirit
Summons an elemental spirit for the caster to use.
Skill 4
Totem spirit
Summons a totem spirit (those of great creatures) for the caster to use.
Skill 5
Mystical beast spirit
Summons the spirit of a mythical beast for the caster to use.
Skill 6
Disaster spirit
Summons the spirit of a natural disaster for the caster to use.
Skill 7
Spirit king
Summons a spirit king for the caster to use.
Path of Boons
Skill 1
Boost durability
Strengthens the durability of the target spirit.
Skill 2
Boost attack
Strengthens the attack of the target spirit.
Skill 3
Heal spirit
Heals the target spirit by a certain amount.
Skill 4
Alter spirit
Allows the caster to change the type of spirit called (must be the same type).
Skill 5
Duplicate
Allows the caster to duplicate a certain spirit.
Skill 6
Cannibalise
The caster may cannibalise the spirit to take its power or instruct a spirit to do this.
Skill 7
Animate
Allows the caster to animate objects with spirits.
Path of Curses
Skill 1
Trapping rune
Creates a rune that traps spirits that go near it.
Skill 2
Dampen spirits
Weakens an enemy spirit.
Skill 3
Siphon spirit energy
Steals energy from the target spirit to give to ally spirits or the caster.
Skill 4
Curse
Strongly weakens a number of enemy spirits.
Skill 5
Turn spirit
Causes an enemy spirit to fight for the caster instead.
Skill 6
Banish
Banishes an enemy spirit from the battlefield.
Skill 7
Destiny bond
Links the life force of two spirits together so that if one perishes, the other does too.