Game functions

See what types of magic you can wield

Elementalism

Command the powers of fire, ice, lightning, earth or wind to devastating effect

Necromancy

Raise the dead, ghosts, ghouls and take control of their very bones, whether they will it, or not

Illusion

Assert influence over what others feel and even see or feel to twist them to your will

Rejuvenation

Protect your allies by healing and strengthening them while smiting foes with holy beams

Runism

The ultimate all-rounder, creating traps and magical runes from various schools

Shamanism

Bring forth and command elemental spirits and control their power

Druidism

The masters of nature, able to create and control flora, fauna and even healing herbs

Transformation

Contort shapes and textures into another and changing the very essence of things

Mysticism

Foresight, gravity manipulation and the ability to nullify spells and magical power itself

Degradation

Reduce anything to ash with poison, decay and age manipulation

Patron Magics

Powers wielded by Warlocks who take their magic from the god-like beings of Verindale

Magic Specialisations

Specialised schools including Gamblers, Shadows, Alchemists and more

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