Game functions
See what types of magic you can wield
Magic is a fundamental part of Verindale, with every inhabitant able to access it to some degree. While some have more aptitude than others, they all have a vast array of spells and types of magic to draw from.
All magic emblem designs were drawn by the author.
Elementalism
Command the powers of fire, ice, lightning, earth or wind to devastating effect
Necromancy
Raise the dead, ghosts, ghouls and take control of their very bones, whether they will it, or not
Illusion
Assert influence over what others feel and even see or feel to twist them to your will
Rejuvenation
Protect your allies by healing and strengthening them while smiting foes with holy beams
Runism
The ultimate all-rounder, creating traps and magical runes from various schools
Shamanism
Bring forth and command elemental spirits and control their power
Druidism
The masters of nature, able to create and control flora, fauna and even healing herbs
Transformation
Contort shapes and textures into another and changing the very essence of things
Mysticism
Foresight, gravity manipulation and the ability to nullify spells and magical power itself
Degradation
Reduce anything to ash with poison, decay and age manipulation
Patron Magics
Powers wielded by Warlocks who take their magic from the god-like beings of Verindale
Magic Specialisations
Specialised schools including Gamblers, Shadows, Alchemists and more