Game functions
See what types of magic you can wield
Magic is a fundamental part of Verindale, with every inhabitant able to access it to some degree. While some have more aptitude than others, they all have a vast array of spells and types of magic to draw from.
All magic emblem designs were drawn by the author.
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Elementalism
Command the powers of fire, ice, lightning, earth or wind to devastating effect
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Necromancy
Raise the dead, ghosts, ghouls and take control of their very bones, whether they will it, or not
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Illusion
Assert influence over what others feel and even see or feel to twist them to your will
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Rejuvenation
Protect your allies by healing and strengthening them while smiting foes with holy beams
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Runism
The ultimate all-rounder, creating traps and magical runes from various schools
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Shamanism
Bring forth and command elemental spirits and control their power
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Druidism
The masters of nature, able to create and control flora, fauna and even healing herbs
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Transformation
Contort shapes and textures into another and changing the very essence of things
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Mysticism
Foresight, gravity manipulation and the ability to nullify spells and magical power itself
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Degradation
Reduce anything to ash with poison, decay and age manipulation
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Patron Magics
Powers wielded by Warlocks who take their magic from the god-like beings of Verindale
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Magic Specialisations
Specialised schools including Gamblers, Shadows, Alchemists and more