Elementalism
With this school, you have command over the elements.
Fire Elementalism
Path of Invoking Flame
Skill 1
invoking flame
Fire rune
Creates a rune of fire that burns whoever touches it.
Skill 2
invoking flame
Flame cloak
Covers the caster in a cloak of flames.
Skill 3
Invoking flame
Fire coat weapons
Coats targeted weapons with flames.
Skill 4
invoking flame
Fire wall
Creates a wall of fire.
Skill 5
invoking flame
Firestorm
Creates a storm of fire.
Path of Moulding Flame
Skill 1
moulding flame
Candlelight
Creates a single flame casting a lot of light.
Skill 2
moulding flame
Fire bullet
Creates or shoots a bullet made of fire.
Skill 3
Moulding Breeze
Shape fire
Allows the caster to shape their fire to their liking.
Skill 4
moulding flame
Fire control
Allows the caster to control any fire on/in the battlefield or area.
Skill 5
moulding flame
Living fire
The caster gives the fire a life of its own and gets a familiar.
Path of Emitting Flame
Skill 1
Emitting flame
Burn touch
The caster can burn anything they touch.
Skill 2
emitting flame
Flame blast
The caster shoots a continuous blast of fire from their hands.
Skill 3
emitting flame
Fireball
The caster shoots a large fireball from their hands.
Skill 4
emitting flame
Flame explosion
The caster creates a massive explosion of flames from their hands.
Magma Enhancement
Fire elementalists attain the Magma Enhancement to combat their greatest weakness: water elemental magic. They can do this by completing the perilous Trial of Fire
Path of Moulding Magma
Skill 1
moulding Magma
Magma touch
The caster shoots a bomb of magma from their hands.
Skill 2
moulding Magma
Magma cloak
Covers the caster in a cloak of magma.
Skill 3
Moulding magma
Magma storm
Creates a storm of magma.
Path of Emitting Magma
Skill 1
Emitting magma
Magma blast
The caster shoots a continuous blast of magma from their hands.
Skill 2
Emitting magma
Magma Bomb
The caster shoots a bomb of magma from their hands.
Skill 3
emitting magma
Volcano
The caster shoots a volcanic eruption from their hands.
Path of Mastering Magma
Skill 1
mastering magma
Shape magma
Allows the caster to shape their magma to their liking.
Skill 2
mastering magma
Magma control
Allows the caster to control any magma on/in the battlefield or area.
Skill 3
mastering Magma
Living magma
The caster gives the magma a life of its own and gets a familiar.
Water Elementalism
Path of Adjuring Flow
Skill 1
Adjuring flow
Water rune
Creates a rune of water that soaks whoever touches it.
Skill 2
Adjuring flow
Water cloak
Covers the caster in a cloak of waves.
Skill 3
Adjuring flow
Water coat weapons
Coats targeted weapons with waves.
Skill 4
Adjuring flow
Water sphere
Creates a sphere of water.
Skill 5
Adjuring flow
Tsunami
Creates a tsunami wave.
Path of Directing Flow
Skill 1
directing flow
Waterway
Creates a rune of water that soaks whoever touches it.
Skill 2
directing flow
Water bullet
Creates or shoots a bullet made of water.
Skill 3
Directing flow
Shape water
Allows the caster to shape their water to their liking.
Skill 4
directing flow
Water control
Allows the caster to control any water on/in the battlefield or area.
Skill 5
directing flow
Living water
The caster gives the water a life of its own and gets a familiar.
Path of Jettting Flow
Skill 1
jetting flow
Soak touch
The caster can soak anything they touch.
Skill 2
jetting flow
Water blast
The caster shoots a continuous blast of water from their hands.
Skill 3
Jetting flow
Water bomb
The caster shoots a large water bomb from their hands.
Skill 4
jetting flow
Water cannon
The caster shoots massive water projectiles from their hands.
Ice Enhancement
Water elementalists attain the Ice Enhancement to combat their greatest weakness: lightning elemental magic. They can do this by completing the perilous Trial of Water
Path of Directing Ice
Skill 1
Directing ice
Ice rune
Creates a rune of ice that freezes whoever touches it.
Skill 2
Directing ice
Ice cloak
Covers the caster in a cloak of ice.
Skill 3
Directing Ice
Ice wall
Creates a wall of ice.
Path of Jetting Ice
Skill 1
jetting ice
Ice bullet
Creates or shoots a bullet made of ice.
Skill 2
jetting ice
Ice blast
The caster shoots a continuous blast of ice from their hands.
Skill 3
Jetting ice
Ice spear
Creates or shoots a bullet made of ice.
Path of Mastering Ice
Skill 1
mastering ice
Shape ice
Allows the caster to shape their ice to their liking.
Skill 2
mastering ice
Ice control
Allows the caster to control any ice on/in the battlefield or area.
Skill 3
Mastering ice
Living ice
The caster gives the ice a life of its own and gets a familiar.
Lightning Elementalism
Path of Invoking Shock
Skill 1
invoking Shock
Electric rune
Creates a rune of lightning that shocks whoever touches it.
Skill 2
invoking Shock
Lightning cloak
Covers the caster in a cloak of lightning.
Skill 3
invoking shock
Electric coat weapons
Coats targeted weapons with electricity.
Skill 4
invoking Shock
Lightning wall
Creates a wall of lightning.
Skill 5
invoking Shock
Lightning storm
Creates a storm of lightning.
Path of Directing Shock
Skill 1
Directing Shock
Ground wire
Caster can absorb electricity and ground it.
Skill 2
Directing Shock
Lightning bullet
Creates or shoots a bullet made of lightning.
Skill 3
Directing shock
Shape lightning
Allows the caster to shape their lightning to their liking.
Skill 4
Directing Shock
Lightning control
Allows the caster to control any ligtning on/in the battlefield or area.
Skill 5
Directing Shock
Living electricity
The caster gives the lightning a life of its own and gets a familiar.
Path of Expelling Shock
Skill 1
Expelling shock
Static shock
The caster can shock anything they touch.
Skill 2
Expelling shock
Lightning blast
The caster shoots a continuous blast of lightning from their hands.
Skill 3
Expelling shock
Discharge
The caster creates a massive explosion of electricity from their hands.
Skill 4
Expelling shock
Discharge
The caster creates a massive explosion of electricity from their hands.
Magnetic Enhancement
Lightning elementalists attain the Magnetic Enhancement to combat their greatest weakness: earth elemental magic. They can do this by completing the perilous Trial of Lightning
Path of Charging Magnetism
Skill 1
charging Magnetism
Magnetic rune
Creates a rune that magnetically attracts anything to it once set off.
Skill 2
charging magnetism
Magnetic field
Covers the caster in a magnetic field, stopping any projectiles.
Skill 3
charging magnetism
Repelling field
Covers the caster or their allies in a magnetic field that repels projectiles and weapon attacks.
Path of Conducting Magnetism
Skill 1
conducting magnetism
Attract
Pulls an object towards the caster.
Skill 2
conducting magnetism
Repel
Pushes an object away from the caster.
Skill 3
Conducting Magnetism
Attraction aura
Pulls multiple objects towards the caster.
Skill 4
conducting magnetism
Repel bomb
Pushes multiple objects away from the caster.
Path of Mastering Magnetism
Skill 1
mastering magnetism
Shape magnetism
Allows the caster to shape their magma to their liking.
Skill 2
mastering magnetism
Living magnet
Allows the caster to control any magma on/in the battlefield or area.
Earth Elementalism
Path of Adjuring Stone
Skill 1
Adjuring stone
Rock throw
Throws a rock at a target.
Skill 2
Adjuring stone
Earth cloak
Covers the caster in a cloak of rocks.
Skill 3
Adjuring stone
Rockslide
Causes a rockslide on a specific target.
Skill 4
Adjuring stone
Stone wall
Creates a wall of stone.
Skill 5
Adjuring stone
Earthquake
Creates an earthquake.
Path of Moulding Stone
Skill 1
moulding stone
Earth rune
Creates a rune of earth that harms whoever touches it.
Skill 2
moulding stone
Stone bullet
Creates or shoots a bullet made of rock.
Skill 3
moulding stone
Shape earth
Allows the caster to shape their rocks to their liking.
Skill 4
moulding stone
Earth control
Allows the caster to control any rocks on/in the battlefield or area.
Skill 5
moulding stone
Living earth
The caster gives the rocks a life of their own and gets a familiar.
Path of Projecting Stone
Skill 1
Projecting stone
Petrify touch
The caster can petrify anything they touch.
Skill 2
Projecting stone
Stone blast
The caster shoots a continuous blast of smaller rocks from their hands.
Skill 3
Projecting stone
Stone fist
The caster shoots a large stone fist from their hands.
Skill 4
Projecting stone
Stone explosion
The caster creates a massive explosion of rocks from their hands.
Sand Enhancement
Earth elementalists attain the Sand Enhancement to combat their greatest weakness: wind elemental magic. They can do this by completing the perilous Trial of Stone
Path of Shepherding Sand
Skill 1
Shepherding sand
Sand rune
Creates a rune of sand that traps whoever touches it.
Skill 2
Shepherding sand
Ice cloak
Covers the caster in a cloak of sand.
Skill 3
Shepherding sand
Sand stream
Sends sand in a line to attack the target.
Path of Projecting Sand
Skill 1
Projecting Sand
Sand blast
The caster shoots a continuous blast of sand from their hands.
Skill 2
Projecting Sand
Sand bomb
The caster shoots a large sand bomb from their hands.
Skill 3
Projecting sand
Sinking sand
The caster creates a funnel of loose sand, causing their target to sink down into it.
Path of Mastering Sand
Skill 1
mastering Sand
Shape sand
Allows the caster to shape their sand to their liking.
Skill 2
mastering Sand
Sand control
Allows the caster to control any sand on/in the battlefield or area.
Skill 3
mastering sand
Living sand
The caster gives the sand a life of its own and gets a familiar.
Wind Elementalism
Path of Calling Breeze
Skill 1
Calling Breeze
Wind rune
Creates a rune of wind that shoots whoever touches it into the air.
Skill 2
Calling Breeze
Wind cloak
Covers the caster in a cloak of wind.
Skill 3
Calling Breeze
Air bullet
Creates or shoots a bullet made of air.
Skill 4
Calling Breeze
Wind wall
Creates a wall of wind.
Skill 5
Calling Breeze
Liftoff
Allows the caster to fly.
Path of Directing Breeze
Skill 1
Directing breeze
Diverting wind
Uses wind to redirect a projectile or strike.
Skill 2
Directing breeze
Surrounding wind
Sounds the target or caster in a whirl of wind.
Skill 3
Directing Breeze
Shape wind
Allows the caster to shape their wind to their liking.
Skill 4
Directing breeze
Wind control
Allows the caster to control any wind on/in the battlefield or area.
Skill 5
Directing breeze
Wind creature
The caster gives the wind a life of its own and gets a familiar.
Path of Expelling Breeze
Skill 1
Expelling Breeze
Slicing wind
The caster creates a slice of wind so sharp it can cut.
Skill 2
Expelling breeze
Gale
The caster shoots a continuous blast of wind from their hands.
Skill 3
Expelling breeze
Wind canon
The caster shoots a large blast of air from their hands.
Skill 4
Expelling breeze
Tornado
The caster creates a massive tornado from their hands.
Weather Enhancement
Wind elementalists attain the Weather Enhancement to combat their greatest weakness: fire elemental magic. They can do this by completing the perilous Trial of Wind
Path of Directing Storm
Skill 1
Directing Storm
Weather Rune
Creates a rune of weather that traps the target in a tornado when touched.
Skill 2
Directing Storm
Cloud cloak
Covers the caster in a cloak of volatile clouds.
Skill 3
Directing Storm
Mirage
The caster creates a mirage of themselves.
Path of Calling Storm
Skill 1
calling storm
Rainstorm
Calls forth a rainstorm.
Skill 2
calling storm
Thunderstorm
Calls forth a thuderstorm.
Skill 3
Calling Storm
Hurricane
Calls forth a hurricane.
Path of Mastering Storm
Skill 1
mastering Storm
Shape clouds
Allows the caster to shape their clouds to their liking.
Skill 2
mastering Storm
Weather control
Allows the caster to control any weather on/in the battlefield or area.
Skill 3
Mastering Storm
Weather creature
The caster gives the weather a life of its own and gets a familiar.