Meet the Rogue class designations

Thief

Stats

Allowances

Weapon Allowances

Daggers, Short Sword, Knives, Throwing Knives, Darts, Needles, Knuckledusters, Batons, Whip, Sickle, Chain and Sickle, Ball and Chain, Powder Bombs, Grenades

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

N/A

Class Skills

Misdirect

Causes the attacker to lose track of the caster, allowing them to escape

Deft Hands

Allows the thief to pickpocket their opponent if the caster’s skill is high enough

Hunter/Ranger

Stats

Allowances

Weapon Allowances

Bow and Arrows, Knives, Throwing Knives, Darts, Grenades, Powder Bombs, Traps

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

Hunter
N/A
Ranger
Choice of one path of Druidism

Class Skills

Hawkeye

Slows time slightly when taking a shot to ensure maximum accuracy

Deadshot

Causes all shots to be more accurate and do double damage for a certain time

Scout

Stats

Allowances

Weapon Allowances

Daggers, Short Sword, Knives, Throwing Knives, Bow and Arrows, Darts, Needles, Knuckledusters, Batons, Whip, Sickle, Chain and Sickle, Ball and Chain, Powder Bombs, Grenades, Traps

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

Transformation: Path of Periphery – Limited
Druidism: Limited

Class Skills

Ready For Anything

If a key/necessary item is needed, it will be immediately provided in a pocket

Probe

Gives a rundown of enemy stats at the beginning of a battle

Artificer

Stats

Allowances

Weapon Allowances

Knives, Throwing Knives, Darts, Needles, Powder Bombs, Grenades, Canon, Siege Engine, Token

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

Runism: Limited

Class Skills

Gimme That Boom

Adds an extra step when/if the first trap fails (caster must see the failure)

Tripwire

Creates a wire from an enemy’s foot to the nearest trap

Assassin

Stats

Allowances

Weapon Allowances

Katana, Daggers, Hidden Blades, Knives, Throwing Knives, Throwing Stars, Darts, Needles, Sickle, Chain and Sickle, Ball and Chain, Nunchucks, Powder Bombs, Grenades

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

N/A

Class Skills

Backstab

Any strike to a vital organ from behind will cause a knockout

Residue

Can trigger a poison capsule in any wound resulting from a critical hit

Gunslinger

Stats

Allowances

Weapon Allowances

Pistol, Rifle, Shotgun

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

Choice of 2 of the following:
Elementalism: Limited
Mysticism: Limited
Degradation: Limited

Class Skills

Quick Draw

Allows the first attack in any battle/encounter

Recoil

Any shot that knocks the opponent out will restore health and stamina

Bandit/Pirate

Stats

Allowances

Weapon Allowances

Bandit
Axe, Battleaxe, Spear, Daggers, Knives, Knuckledusters, Whip, Scimitar, Powder Bombs, Grenades
Pirate
Daggers, Knives, Knuckledusters, Whip, Scimitar, Powder Bombs, Grenades, Trident, Canon, Pistol

Armour Allowances

Hide Armour, Reinforced Light Mail, Leather Armour

Magic Allowances

N/A

Class Skills

Chantey/Anthem

Sings a pirate/bandit song at the start of the battle to boost the team’s attack by 10%

Mudders Milk

Drinking alcohol during the battle increases attack by a certain amount

Skald

Stats

Allowances

Weapon Allowances

Hammer, Warhammer, Knuckledusters, Batons, Whip, Sickle, Chain and Sickle, Ball and Chain, Powder Bombs, Grenades, Staff, Bladed Staff, Amulet, Musical Instrument, Flag

Armour Allowances

Reinforced Light Mail, Leather Armour, Chainmail Armour

Magic Allowances

Illusionism: Choice of one path

Class Skills

Haka

Caster does an intimidating dance at the start of the battle to boost power for allies and intimidate enemies

War Drum

Pounds the ground to call all allies to arms and boost attack by a certain amount

Bard

Stats

Allowances

Weapon Allowances

Daggers, Short Sword, Knives, Throwing Knives, Darts, Needles, Batons, Whip, Powder Bombs, Grenades, Staff, Bladed Staff, Wand, Orb, Amulet, Token, Musical Instrument

Armour Allowances

Mage Robes, Reinforced Light Mail, Leather Armour, Costumes

Magic Allowances

Illusionism: All paths
Bard Specialisation: All paths

Class Skills

Rockstar

Causes all enemies of the battlefield to stop and listen while erecting a barrier to protect the caster until the performance is complete

Mesmerise

Takes complete control of a target individual for a certain time

Ninja

Stats

Allowances

Weapon Allowances

Katana, Daggers, Hidden Blades, Knives, Throwing Knives, Throwing Stars, Darts, Needles, Sickle, Chain and Sickle, Ball and Chain, Nunchucks, Powder Bombs, Grenades, Scrolls, Amulet

Armour Allowances

Mage Robes, Reinforced Light Mail, Leather Armour

Magic Allowances

Mage skills: All paths
Shadow specialisation: Limited
Plus a choice of:
Runism: Limited
Illusionism: Limited

Class Skills

Now You See Me

Disappears into shadow in front of the enemy and teleports to safety

The Blade You Never See

Creates a blade out of thin air when attacking a vital point

Gambler

Stats

Allowances

Weapon Allowances

Daggers, Short Sword, Knives, Throwing Knives, Darts, Needles, Knuckledusters, Batons, Whip, Sickle, Chain and Sickle, Ball and Chain, Powder Bombs, Grenades, Playing Cards, Dice

Armour Allowances

Reinforced Light Mail, Leather Armour

Magic Allowances

Gambler specialisation: All paths

Class Skills

Up Your Sleeve

Hides a required item inside sleeve for necessary use in battle

With Great Risk

Gives caster a chance to knock out the key fighter of either side, the outcome being decided by luck

Alchemist

Stats

Allowances

Weapon Allowances

Knives, Throwing Knives, Darts, Needles, Batons, Whip, Powder Bombs, Grenades, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes, Reinforced Light Mail, Leather Armour

Magic Allowances

Alchemist specialisation: All paths
Transformation: Path of Article

Class Skills

Potency

Doubles the effects of a potion in a combat setting

Instant Brew

Allows a number of potions to be quickly brewed in succession during battle

Beastmaster

Stats

Allowances

Weapon Allowances

Daggers, Short Sword, Spear, Lance, Knives, Throwing Knives, Darts, Batons, Whip, Sickle, Chain and Sickle, Ball and Chain, Powder Bombs, Grenades, Staff, Amulet, Token

Armour Allowances

Mage Robes, Reinforced Light Mail, Leather Armour

Magic Allowances

Beastmaster specialisation: All paths
Druidism: Choice of one path

Class Skills

Tarzan’s Call

Will call any animals in the vicinity to aid the caster

Heel

Tames an enemy animal to fight alongside the caster for the remainder of the battle

Scroll to Top