Meet the Mage class designations

Sorcerer

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Plus a choice between:
Illusion: All paths
Transformation: All paths
Mysticism: All paths
Degradation: All paths

Class Skills

Potential

Gives double the amount of magic at the beginning of the battle

Gifted

Raises damage output for a certain time based on the difficulty level of the spells cast

Warlock

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Path of Obligation
2 more skill paths dependent on the Patron

Class Skills

Power Tap

Draws forth contracted soul’s power to increase own power for a certain time 

Patron

Invites contracted soul onto the battlefield as an ally for a set time period

More about Warlocks soon…

Priest

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Rejuvenation: All paths

Class Skills

Triage

Heals the most heavily wounded by 50% health and the others in varying degrees

Safe Zone

Creates a barrier for allies that heals wounds when inside but immobilises the caster

Elementalist

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Elementalism: All paths

Class Skills

Logia-type

Turns casters body into the element of choice for a certain time

Safe Zone

Grants immunity to one chosen element for the duration of the battle or for one day outside battle. (Cannot be the element the caster is weak to. Effects do not stack)

Necromancer

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Necromancy: All paths

Class Skills

Suicide Bomber

Forces all undead to latch onto the nearest enemy and explode

Protect the King

Calls all undead in the area to fight for and defend the caster

Druid

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Druidism: All paths

Class Skills

We Are Groot

Protects the caster and allies in a ball/barrier of plants/branches and moderately heals self and allies

Heart of the Forest

Absorbs health and magic from nearby plant life (up to 50% of health)

Shaman

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Shamanism: All paths

Class Skills

Friend of a Friend

Allows a caster to attach their summoned creature to an ally

Epitome

Turns caster into the summoned creature for a certain time

Scholar

Stats

Allowances

Weapon Allowances

Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

Mage skills: All paths
Runism: All paths

Class Skills

Ogma Infinium

Calls the words of the book the caster holds to cause the exact damage listed on the page but also damages the caster

Bookworm

The caster dives into a book to absorb knowledge and to hide/protect themself

Red Mage

Stats

Allowances

Weapon Allowances

Staff, Bladed Staff, Wand, Orb, Amulet, Token

Armour Allowances

Mage Robes

Magic Allowances

All

Class Skills

Jack of all Spells

Allows three spells to be cast at once, one at 75%, 50% and 25% power respectively

Eggs in Many Baskets

Grants power for each different type of spell cast in battle

Battlemage

Stats

Allowances

Weapon Allowances

Long sword, Spear, Lance, Mace, Morning Star, Halberd, Bladed Staff, Staff

Armour Allowances

Mage Robes, Reinforced Light Mail

Magic Allowances

Mage skills: All paths
Plus a choice of:
Elementalism: All paths
Mysticism: All paths
Degradation: All paths

Class Skills

What Doesn’t Kill Me

Any hits taken in this mode will transform lost health to magical power

Momentum

After building a concession of hits a ground strike will loose a blast of energy, hitting all foes

Spellbow

Stats

Allowances

Weapon Allowances

Long sword, Spear, Lance, Mace, Morning Star, Halberd, Bladed Staff, Staff

Armour Allowances

Mage Robes, Reinforced Light Mail

Magic Allowances

Mage skills: All paths
Plus a choice of:
Elementalism: All paths
Mysticism: All paths
Degradation: All paths

Class Skills

Kickback

Upon completion of a successful shot, magical energy will be restored

Shh I’m Aiming

Creates a protective around caster until the shot is successfully fired

Shadow

Stats

Allowances

Weapon Allowances

Katana, Daggers, Hidden Blades, Knives, Throwing Knives, Throwing Stars, Darts, Needles, Sickle, Chain and Sickle, Ball and Chain, Nunchucks, Powder Bombs, Grenades, Scrolls, Amulet

Armour Allowances

Mage Robes, Reinforced Light Mail, Leather Armour

Magic Allowances

Mage skills: All paths
Shadow specialisation: All paths
Plus a choice of:
Runism: Limited
Illusionism: Choice of one path

Class Skills

Now You See Me

Disappears into shadow in front of the enemy and teleports to safety

The Blade You Never See

Creates a blade out of thin air when attacking a vital point

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