Specialised magic

Some paths of magic have been further refined by certain classes

Derived from Elementalism, Dragoon magic uses the elements of fire, ice and electricity in a very different way, as the dragoons require the elements themselves in order to survive

Skill 1

Elemental touch

The caster can affect anything they touch with their elemental power.

Skill 2

Elemental cloak

Covers the caster in a cloak of their elemental power.

Skill 3

Elemental blast

Summons an elemental spirit for the caster to use.

Skill 4

Elemental projectile

Summons a totem spirit (those of great creatures) for the caster to use.

Skill 5

Elemental storm

Summons a simple spirit for the caster to use.

Skill 6

Shape Element

Summons an animal spirit for the caster to use.

Skill 7

Elemental control

Summons an elemental spirit for the caster to use.

Skill 1

Dragon breath

Summons a simple spirit for the caster to use.

Skill 2

Conduit storage

Summons an animal spirit for the caster to use.

Skill 3

Dragon lance

Summons an elemental spirit for the caster to use.

Skill 4

Elemental transformation

Summons a totem spirit (those of great creatures) for the caster to use.

Skill 5

Conduit overload

Summons a simple spirit for the caster to use.

Skill 6

Dragon terrain

Summons an animal spirit for the caster to use.

Skill 7

Summon elemental dragon

Summons an elemental spirit for the caster to use.

Whether it’s healing or harming, potions or grenades, all manner of concoctions can be made with this off-shoot of Transformation Magic.

Path of Recipes

Skill 1

Healing recipe

The caster can create healing potions.

Skill 2

Buffing recipe

The caster can create potions to buff stats.

Skill 3

Debuffing recipe

The caster can create potions to debuff stats.

Skill 4

Poison recipe

The caster can create poisons.

Skill 5

Grenade recipe

The caster can create recipes for grenades.

Skill 6

Surface effect recipe

The caster can create potions that purely affect surfaces.

Skill 7

Body effect recipe

The caster can create potions that purely affect a person’s body.

Path of Concoction

Skill 1

Brew

The caster can brew potions on the spot.

Skill 2

Concentrate

The caster can concentrate potions on the spot.

Skill 3

Dilute

The caster can dilute potions on the spot.

Skill 4

Combine

The caster can combine potions on the spot.

Skill 5

Corrupt

The caster can corrupt potions on the spot.

Skill 6

Purify

The caster can purify potions on the spot.

Skill 7

Transmute

The caster can transmute potions on the spot.

Another form of Druidism, Beastmaster Magic harnesses the wild power of animals and creatures in Verindale.

Skill 1

Animal tongue

The caster can speak the language of animals.

Skill 2

Beta scent

The caster emits a scent that makes animals ignore them.

Skill 3

Tame animal

The caster tames an animal of their choice.

Skill 4

Alpha scent

The caster emits a scent that makes animals fear them.

Skill 5

Befriend animal

The caster befriends an animal of their choice.

Skill 6

Trust scent

The caster emits a scent that makes animals trust them.

Skill 7

Animal companion

Turns an animal into the caster’s companion for a day.

Skill 1

Calm animal

The caster calms an animal of their choice down.

Skill 2

Enrage animal

The caster enrages an animal of their choice.

Skill 3

Attack charge

The caster compels the animal to attack a chosen target.

Skill 4

Defend call

The caster compels the animal to defend a chosen target.

Skill 5

Animal initiative

The caster compels the animal to perform a certain task.

Skill 6

Ride animal

The caster compels the animal to let them ride it.

Skill 7

Animal control

The caster compels the animal to do whatever they wish.

Masters.

Path of Cards

Skill 1

Card projectiles

The caster throws cards as weapons.

Skill 2

Classic deck

The caster draws cards from a classic deck and throws them at their targets.

Skill 3

Renaissance deck

The caster draws cards from a renaissance deck and throws them at their targets.

Skill 4

Control cards

Allows the caster to control any cards on/in the battlefield or area.

Skill 5

Gothic deck

The caster draws cards from a gothic deck and throws them at their targets.

Skill 6

Tarot deck

The caster draws cards from a tarot deck and throws them at their targets.

Skill 7

Card monster

The caster gives the cards a life of their own and gets a familiar.

Path of Chance

Skill 1

Coin toss

The caster tosses a coin to see whether or not something works.

Skill 2

Salt scatter

The caster summons salt over the battlefield. The more salt hits a target the better protected they are.

Skill 3

Horseshoe throw

The caster causes horseshoes to be thrown. Those who are hit get a stat buff. Those who catch it get a bigger one.

Skill 4

Lucky numbers

The caster assigns numbers to everyone on the battlefield that have various effects.

Skill 5

Mirror break

The caster summons a mirror above the battlefield that shatters. Targets who see their reflection get debuffed. Those who get hit by a shard get buffed.

Skill 6

Cracked ground

The caster cracks the ground. Those standing on a crack get debuffed. Those between the cracks get buffed.

Skill 7

Nazar

The caster summons an evil eye to the arena. Whoever is spotted by the eye gets knocked out or gets a debuff to all stats.

Control of the shadows themselves stems from the Mysticism and Shamanism schools. Practitioners of this magic school are one with the darkness.

Skill 1

Decoy shadow

The caster creates a decoy made of shadows.

Skill 2

Shadow cloak

The caster cloaks themself in shadows.

Skill 3

Shadow portal

The caster travels from one shadow to another.

Skill 4

Shadow double

The caster creates a copy of themself with shadows.

Skill 5

Shadow binds

The caster binds their target using shadows.

Skill 6

Blanket of shadows

The caster covers a chosen area with shadows to constrict things.

Skill 7

Shadow control

Allows the caster to control any shadows on/in the battlefield or area.

Skill 1

Smoke jutsu

The caster fills the area with smoke.

Skill 2

Weapon jutsu

The caster summons a weapon to their hand.

Skill 3

Substitution jutsu

The caster switches places with an item in the area.

Skill 4

Projectile jutsu

The caster summons projectiles that fly directly at their target.

Skill 5

Elemental jutsu

The caster summons an elemental attack that flies directly at their target.

Skill 6

Ink animal jutsu

Summons a creature made of an ink drawing for the caster to use.

Skill 7

Disappearance jutsu

The caster disappears completely from view and teleports to safety.

Masters of Weapon Magic, channel small amounts of other schools of magic through their weapons to change their properties.

Path of Coatings

Skill 1

Fire coating

The caster coats their weapon in flames.

Skill 2

Acid coating

The caster coats their weapon in acid.

Skill 3

Dispel coating

The caster coats their weapon with dispelling magic.

Skill 4

Lightning coating

The caster coats their weapon in lightning.

Skill 5

Poison coating

The caster coats their weapon in poison.

Skill 6

Magic absorption coating

The caster’s coating sucks in the magic of others.

Skill 7

Decay coating

The caster coats their weapon in decaying magic.

Path of Transmutation

Skill 1

Resize weapon

The caster can change the size of their weapon.

Skill 2

Earth weapon

The caster turns their weapon into stone.

Skill 3

Transmute weapon

The caster changes the type of metal their weapon is made from. (It cannot be turned into gold)

Skill 4

Wind weapon

The caster turns their weapon into wind.

Skill 5

Divine weapon

The caster turns their weapon into one of pulsing divine magic.

Skill 6

Ice weapon

The caster turns their weapon into ice.

Skill 7

Second weapon

The caster creates a second weapon out of nothing using one of the other skills in this skill path.

Derived from Illusionism, Bard magic uses music to influence their targets. They use their artistry to change their feelings and bend them to their will.

Skill 1

Dizzying wave

The caster emits a wave of sound that dizzies the target.

Skill 2

Slicing sound

The caster emits bursts of sound that can cut targets.

Skill 3

Shaking wave

The caster emits a wave of sound that shakes the target or surrounding area.

Skill 4

Piercing note

The caster emits bursts of sound that pierces through the target.

Skill 5

Sound prison

The caster traps the target in a barrier of sound.

Skill 6

Cacophony

Emits a large field of discordant sound to harm the enemy.

Skill 7

Silence

The caster silences all sound and movement on the battlefield for a certain time.

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