Patron magic

Magic from patrons is a gift from god-like beings and can be wielded by Warlocks. Some skills are shared amongst Warlocks, while others are unique to their specific patrons.

Path of Obligation

Skill 1

Patron’s boon

Caster receives a boost to their stats for a certain time.

Skill 2

Patron’s blessing

Caster receives a boost to their magic recovery for a certain time.

Skill 3

Patron’s consecration

Caster receives a boost to their health recovery for a certain time.

Skill 4

Divine sanction

Caster is revived by their patron before they pass out.

Skill 5

Aspect of the patron

Summons a servant of the patron to use.

Skill 6

Conduit of the patron

Commands the main power of their patron for a certain time.

Skill 7

Patronal plane

Caster affects the battlefield to make it like the patron’s domain for a time.

Verindale’s Gods

The innocent

Grefiid

Protects good souls from harm.

The orphan

Klisch

Connects things and to things.

The hero

Aig

Aids the noble conquest.

The healer

Farkku

Gives you what you need.

The explorer

Demaz

Assists in travel and exploration.

The rebel

Obtupkah

Aids the noble conquest.

The lover

Imixma

Elicits adoration and obsession.

The creator

Raxshun

Creates and gives birth to things.

The jester

Buhn

Has fun and amuses others.

The sage

Sikthep

Establishes truths and uncovers secrets.

The magician

Vaskotsch

Amazes and astounds with new tricks.

???

Erendon

This god was wiped from history.

Path of Virtue

Skill 1

Shield the Innocent

Creates and impenetrable, glittering mist to protect the caster or target.

Skill 2

Wand of Grefiid

Caster receives a wand that heals the virtuous and harms the wicked.

Skill 3

Grefiid’s blessing

Coats the cast in a glittering mist to minimise damage and increase the power of defensive spells.

Skill 4

Extended blessing

Allows the caster to spread Grefiid’s blessing to allies, the strength varying based on their virtue.

Skill 5

Blast of innocence

An explosion of glittering mist knocks enemies away from the caster and keeps them at a distance.

Skill 6

Innocence shared

Shares Grefiid’s power with a target; the virtuous will gain power, and the wicked will be crippled.

Skill 7

Judgment

Grefiid assesses the virtue of all present and attacks or heals/strengthens them accordingly.

Additional skills

Warlocks tied to Grefiid may also choose from the Rejuvenation magic paths of Encouragement or Divinity.

Aspects of Grefiid

The Cloth of Justice is a sentient glittering blindfold that allows the user to see all who are innocent so they may be protected. It will work its way into the hands of the person who needs it most.

Skill 1

Physical melding

Strengthens the durability of the target spirit.

Skill 2

Adept physical melding

Strengthens the attack of the target spirit.

Skill 3

Masterful physical meld

Heals the target spirit by a certain amount.

Skill 4

Melding of the flesh

Allows the caster to change the type of spirit called (must be the same type).

Skill 5

Companion meld

Allows the caster to duplicate a certain spirit.

Skill 6

Company keeper

The caster may cannibalise the spirit to merge with it or instruct a spirit to do this.

Skill 7

Lonely no more

Allows the caster to animate objects with spirits.

Additional skills

Warlocks tied to Klisch may also use skills from the Transformation magic Paths of Flesh.

Aspects of Klisch

The Formless is an amorphous blob that can change into anyone or anything. It is often found hiding around highly populated areas in the hopes of finding a friend.

Path of Valour

Skill 1

The swordsman

Summons a swordsman to assist in battle.

Skill 2

The archer

Summons an archer to assist in battle.

Skill 3

The duelist

Summons a seasoned double-bladed warrior to assist in battle.

Skill 4

The axeman

Summons a seasoned axe-wielding warrior to assist in battle.

Skill 5

The cavalry

Summons a horse rider with a spear to assist in battle.

Skill 6

The lancer

Summons a seasoned cavalry warrior with a lance to assist in battle.

Skill 7

The general

Summons a famous ancient general to command their forces and assist in battle.

Additional skills

Warlocks tied to Aig may also use the Shamanism magic Path of Boons.

Aspects of Aig

Sleipnir is a magical horse looking for a worthy rider. It will challenge warriors until it finds a worthy master, after which it will carry them to victory over any army or through and obstacle.

Skill 1

The bitter pill

The caster gives or takes a pill containing Farkku’s magic.

Skill 2

Sour medicine

The caster gives or takes a potion with Farkku’s magic.

Skill 3

Foul salve

Imbues a salve with Farkku’s magic.

Skill 4

Those in need

Shuffles status effects according to Farkku’s wisdom.

Skill 5

Doctor’s advice

The caster imparts Farkku’s wisdom upon the caster or a target.

Skill 6

Doctor’s orders

The caster enacts Farkku’s wisdom directly upon the caster or a target.

Skill 7

Group treatment

Caster applies Farkku’s wisdom to all members of a battle/gathering.

Additional skills

Warlocks tied to Farkku may also choose from the Alchemy specialisation magic paths of Recipes or Concoction.

Aspects of Farkku

Biǎn Què/Dr Qin is a wandering doctor with unconventional miracle cures. If you ever encounter him and do what he says, no matter how outlandish, your ailment will be cured.

Path of Penumbra

Skill 1

Trade of shade

Caster swaps the placement of shadows (and those attached) in the area.

Skill 2

Crescent foot

Allows the caster to sprint swiftly through shadows.

Skill 3

Made of shade

Caster covers themselves in a cloak of shadows to minimise damage.

Skill 4

Shadow view

Allows the caster to see the view from any shadow in the area.

Skill 5

Twilight trip

Allows the caster to transport themselves long distances through shadows.

Skill 6

Umbral appropriation

Caster steals the shadows around them and contributes them to their collection.

Skill 7

Shape of shade

Allows the caster to shape their shadows to their liking.

Additional skills

Warlocks tied to Obtupkah may also use the Shadow magic specialisation Path of Shade.

Aspects of Demaz

Wepwawet is a shadow wolf that is constantly sailing the world in a floating boat. It is said to appear before those who are desperate to leave the place they reside but asks for a piece of their shadow in return.

Skill 1

Vexation

Annihilation: An item goes pop.

Subterfuge: Causes minor crop or item failure

Skill 2

Resentment

Annihilation: Multiple items go pop.

Subterfuge: Gives target an illness

Skill 3

Pique

Annihilation: Causes a room-level explosion.

Subterfuge: Gives target a severe illness

Skill 4

Indignation

Annihilation: Target person goes pop.

Subterfuge: Spreads crop/item failure to multiple targets

Skill 5

Wrath

Annihilation: Multiple target people go pop.

Subterfuge: Spreads illness to multiple targets.

Skill 6

Lividity

Annihilation: Causes a building-level explosion.

Subterfuge: Causes selective mass failure of crops/items.

Skill 7

Infuriation

Annihilation: Causes a city-level explosion.

Subterfuge: Causes selective mass plague.

Additional skills

Warlocks tied to Demaz using the Annihilation path may also choose from the Fire Elementalism magic paths of Invoking or Emitting Flame. Those who use the Subterfuge path may use skills from the Degradation magic Path of Gore.

Aspects of Obtupkah

In development.

Path of Bewitching

Skill 1

Unknown attraction

Caster releases pleasing smells that lower targets’ attack.

Skill 2

Charming feature

Caster makes one of their features so appealing it’s difficult to attack it.

Skill 3

Enchanting form

Caster assumes a pleasing form, making the target unwilling to attack.

Skill 4

Tell me your secrets

Allows the caster to discover the target’s weaknesses and preferences.

Skill 5

Engaging suggestion

Caster mentally entices the target to take a certain action.

Skill 6

Heart’s desire

Caster assumes the perfect form to manipulate the target.

Skill 7

Slave

Caster implants themselves as the sole desire of the target to control the target’s actions.

Additional skills

Warlocks tied to Imixma may also choose from the Illusion magic paths of Influence or Chaos.

Aspects of Imixma

Naa’mah is a shapeshifter of unparalleled skill. It is said that no one has ever seen their true form.

Skill 1

A little spark

Summons a small item from Basic-Decent grade (level dependent).

Skill 2

A bit of form

Summons a medium item from Decent-Valuable grade (level dependent).

Skill 3

A little mixing

Allows the caster to combine items together.

Skill 4

A decent form

Summons an item from Valuable-Master grade (level dependent).

Skill 5

A creative combination

Allows the caster to combine an item and a spirit together.

Skill 6

An inspired concoction

Allows the caster to combine spirits together.

Skill 7

Creative opus

Caster applies Farkku’s wisdom to all members of a battle/gathering.

Additional skills

Warlocks tied to Raxshun may use skills from the Shamanism magic Path of Summons.

Aspects of Raxshun

Said to be Raxshun’s finest creation, Quispaggimax is an octopus with the ability to summon a different type of object from each tentacle and wears a crown made out of Raxshun’s toenail clipping that shines with iridescent light.

Path of Riddles

Skill 1

Buhn’s grimace

Casts a ridiculous random effect on an item.

Skill 2

Buhn’s smirk

Casts a ridiculous random effect on the caster’s immediate surroundings.

Skill 3

Buhn’s grin

Casts a ridiculous random effect on an animal.

Skill 4

Buhn’s giggle

Casts a ridiculous random effect on a spirit.

Skill 5

Buhn’s snicker

Casts a ridiculous random effect on a spell.

Skill 6

Buhn’s guffaw

Casts a ridiculous random effect on a person.

Skill 7

Buhn’s howl

Casts multiple ridiculous random effects on anything in the targeted area.

Additional skills

Warlocks tied to Buhn may also use the Gambler magic specialisation Path of Chance.

Aspects of Buhn

Pierrot is a silent clown who appears in miserable places to cheer people up and is often found helping those setting up pranks.

Skill 1

Gleaning

Caster absorbs knowledge to give a small temporary resistance to enemy strengths.

Skill 2

First glyph

Allows the caster to create their own word, glyph or symbol from a low-level spell.

Skill 3

Second glyph

Allows the caster to create their own word, glyph or symbol from a mid-level spell.

Skill 4

Comprehending

Caster absorbs knowledge to give a moderate temporary resistance to enemy strengths.

Skill 5

Third glyph

Allows the caster to create their own word, glyph or symbol from a high-level spell.

Skill 6

Fourth glyph

Allows the caster to create their own word, glyph or symbol by combining two spells into one.

Skill 7

Knowing

Caster absorbs knowledge to give a near immune resistance to enemy strengths.

Additional skills

Warlocks tied to Sikthep may use skills from the Runism magic Path of Scribing.

Aspects of Sikthep

Ptah is a being of stone said to awaken whenever a question written on papyrus is placed before them.

Path of Wonders

Skill 1

1st wonder

Summons a single nano-tech weapon for the caster to use.

Skill 2

2nd wonder

Summons a small robotic familiar for the caster to use.

Skill 3

3rd wonder

Summons a nano-tech shield for the caster to use.

Skill 4

4th wonder

Summons a human-sized robot for the caster to use.

Skill 5

5th wonder

Summons a suit of nano-tech armour for the caster to use.

Skill 6

6th wonder

Summons a swarm of nano robots for the caster to use.

Skill 7

7th wonder

Summons a huge robot for the caster to ride in.

Additional skills

Warlocks tied to Vaskotsch may also choose from the Lightning Elementalism magic paths of Directing or Expelling shock.

Aspects of Vaskotsch

The Wand of Wonders is said to create robots and objects made of nano-tech out of thin air. The wand is surprisingly easy to come across and seems to wish to spread its gifts throughout the world.

Skill 1

???

Unknown.

Skill 2

???

Unknown.

Skill 3

???

Unknown.

Skill 4

???

Unknown.

Skill 5

???

Unknown.

Skill 6

???

Unknown.

Skill 7

???

Unknown.

Additional skills

It is unknown what skills Warlocks may use as they are forbidden from taking power from Erendon.

Aspects of Erendon

The only known aspect of Erendon is the King of Rags, a collection of threads said to be the physical manifestation of a person’s life with each thread representing a life it has claimed.

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