Patron magic
Magic from patrons is a gift from god-like beings and can be wielded by Warlocks. Some skills are shared amongst Warlocks, while others are unique to their specific patrons.
Path of Obligation
Skill 1
Patron’s boon
Caster receives a boost to their stats for a certain time.
Skill 2
Patron’s blessing
Caster receives a boost to their magic recovery for a certain time.
Skill 3
Patron’s consecration
Caster receives a boost to their health recovery for a certain time.
Skill 4
Divine sanction
Caster is revived by their patron before they pass out.
Skill 5
Aspect of the patron
Summons a servant of the patron to use.
Skill 6
Conduit of the patron
Commands the main power of their patron for a certain time.
Skill 7
Patronal plane
Caster affects the battlefield to make it like the patron’s domain for a time.
Verindale’s Gods
The innocent
Grefiid
Protects good souls from harm.
The orphan
Klisch
Connects things and to things.
The hero
Aig
Aids the noble conquest.
The healer
Farkku
Gives you what you need.
The explorer
Demaz
Assists in travel and exploration.
The rebel
Obtupkah
Aids the noble conquest.
The lover
Imixma
Elicits adoration and obsession.
The creator
Raxshun
Creates and gives birth to things.
The jester
Buhn
Has fun and amuses others.
The sage
Sikthep
Establishes truths and uncovers secrets.
The magician
Vaskotsch
Amazes and astounds with new tricks.
???
Erendon
This god was wiped from history.
Grefiid
Path of Virtue
Skill 1
Shield the Innocent
Creates and impenetrable, glittering mist to protect the caster or target.
Skill 2
Wand of Grefiid
Caster receives a wand that heals the virtuous and harms the wicked.
Skill 3
Grefiid’s blessing
Coats the cast in a glittering mist to minimise damage and increase the power of defensive spells.
Skill 4
Extended blessing
Allows the caster to spread Grefiid’s blessing to allies, the strength varying based on their virtue.
Skill 5
Blast of innocence
An explosion of glittering mist knocks enemies away from the caster and keeps them at a distance.
Skill 6
Innocence shared
Shares Grefiid’s power with a target; the virtuous will gain power, and the wicked will be crippled.
Skill 7
Judgment
Grefiid assesses the virtue of all present and attacks or heals/strengthens them accordingly.
Additional skills
Warlocks tied to Grefiid may also choose from the Rejuvenation magic paths of Encouragement or Divinity.
Aspects of Grefiid
The Cloth of Justice is a sentient glittering blindfold that allows the user to see all who are innocent so they may be protected. It will work its way into the hands of the person who needs it most.
Klisch
Path of Melding
Skill 1
Physical melding
Strengthens the durability of the target spirit.
Skill 2
Adept physical melding
Strengthens the attack of the target spirit.
Skill 3
Masterful physical meld
Heals the target spirit by a certain amount.
Skill 4
Melding of the flesh
Allows the caster to change the type of spirit called (must be the same type).
Skill 5
Companion meld
Allows the caster to duplicate a certain spirit.
Skill 6
Company keeper
The caster may cannibalise the spirit to merge with it or instruct a spirit to do this.
Skill 7
Lonely no more
Allows the caster to animate objects with spirits.
Additional skills
Warlocks tied to Klisch may also use skills from the Transformation magic Paths of Flesh.
Aspects of Klisch
The Formless is an amorphous blob that can change into anyone or anything. It is often found hiding around highly populated areas in the hopes of finding a friend.
Aig
Path of Valour
Skill 1
The swordsman
Summons a swordsman to assist in battle.
Skill 2
The archer
Summons an archer to assist in battle.
Skill 3
The duelist
Summons a seasoned double-bladed warrior to assist in battle.
Skill 4
The axeman
Summons a seasoned axe-wielding warrior to assist in battle.
Skill 5
The cavalry
Summons a horse rider with a spear to assist in battle.
Skill 6
The lancer
Summons a seasoned cavalry warrior with a lance to assist in battle.
Skill 7
The general
Summons a famous ancient general to command their forces and assist in battle.
Additional skills
Warlocks tied to Aig may also use the Shamanism magic Path of Boons.
Aspects of Aig
Sleipnir is a magical horse looking for a worthy rider. It will challenge warriors until it finds a worthy master, after which it will carry them to victory over any army or through and obstacle.
Farkku
Path of Pungency
Skill 1
The bitter pill
The caster gives or takes a pill containing Farkku’s magic.
Skill 2
Sour medicine
The caster gives or takes a potion with Farkku’s magic.
Skill 3
Foul salve
Imbues a salve with Farkku’s magic.
Skill 4
Those in need
Shuffles status effects according to Farkku’s wisdom.
Skill 5
Doctor’s advice
The caster imparts Farkku’s wisdom upon the caster or a target.
Skill 6
Doctor’s orders
The caster enacts Farkku’s wisdom directly upon the caster or a target.
Skill 7
Group treatment
Caster applies Farkku’s wisdom to all members of a battle/gathering.
Additional skills
Warlocks tied to Farkku may also choose from the Alchemy specialisation magic paths of Recipes or Concoction.
Aspects of Farkku
Biǎn Què/Dr Qin is a wandering doctor with unconventional miracle cures. If you ever encounter him and do what he says, no matter how outlandish, your ailment will be cured.
Demaz
Path of Penumbra
Skill 1
Trade of shade
Caster swaps the placement of shadows (and those attached) in the area.
Skill 2
Crescent foot
Allows the caster to sprint swiftly through shadows.
Skill 3
Made of shade
Caster covers themselves in a cloak of shadows to minimise damage.
Skill 4
Shadow view
Allows the caster to see the view from any shadow in the area.
Skill 5
Twilight trip
Allows the caster to transport themselves long distances through shadows.
Skill 6
Umbral appropriation
Caster steals the shadows around them and contributes them to their collection.
Skill 7
Shape of shade
Allows the caster to shape their shadows to their liking.
Additional skills
Warlocks tied to Obtupkah may also use the Shadow magic specialisation Path of Shade.
Aspects of Demaz
Wepwawet is a shadow wolf that is constantly sailing the world in a floating boat. It is said to appear before those who are desperate to leave the place they reside but asks for a piece of their shadow in return.
Obtupkah
Path of Annihilation or Subterfuge
Skill 1
Vexation
Annihilation: An item goes pop.
Subterfuge: Causes minor crop or item failure
Skill 2
Resentment
Annihilation: Multiple items go pop.
Subterfuge: Gives target an illness
Skill 3
Pique
Annihilation: Causes a room-level explosion.
Subterfuge: Gives target a severe illness
Skill 4
Indignation
Annihilation: Target person goes pop.
Subterfuge: Spreads crop/item failure to multiple targets
Skill 5
Wrath
Annihilation: Multiple target people go pop.
Subterfuge: Spreads illness to multiple targets.
Skill 6
Lividity
Annihilation: Causes a building-level explosion.
Subterfuge: Causes selective mass failure of crops/items.
Skill 7
Infuriation
Annihilation: Causes a city-level explosion.
Subterfuge: Causes selective mass plague.
Additional skills
Warlocks tied to Demaz using the Annihilation path may also choose from the Fire Elementalism magic paths of Invoking or Emitting Flame. Those who use the Subterfuge path may use skills from the Degradation magic Path of Gore.
Aspects of Obtupkah
In development.
Imixma
Path of Bewitching
Skill 1
Unknown attraction
Caster releases pleasing smells that lower targets’ attack.
Skill 2
Charming feature
Caster makes one of their features so appealing it’s difficult to attack it.
Skill 3
Enchanting form
Caster assumes a pleasing form, making the target unwilling to attack.
Skill 4
Tell me your secrets
Allows the caster to discover the target’s weaknesses and preferences.
Skill 5
Engaging suggestion
Caster mentally entices the target to take a certain action.
Skill 6
Heart’s desire
Caster assumes the perfect form to manipulate the target.
Skill 7
Slave
Caster implants themselves as the sole desire of the target to control the target’s actions.
Additional skills
Warlocks tied to Imixma may also choose from the Illusion magic paths of Influence or Chaos.
Aspects of Imixma
Naa’mah is a shapeshifter of unparalleled skill. It is said that no one has ever seen their true form.
Raxshun
Path of Formulation
Skill 1
A little spark
Summons a small item from Basic-Decent grade (level dependent).
Skill 2
A bit of form
Summons a medium item from Decent-Valuable grade (level dependent).
Skill 3
A little mixing
Allows the caster to combine items together.
Skill 4
A decent form
Summons an item from Valuable-Master grade (level dependent).
Skill 5
A creative combination
Allows the caster to combine an item and a spirit together.
Skill 6
An inspired concoction
Allows the caster to combine spirits together.
Skill 7
Creative opus
Caster applies Farkku’s wisdom to all members of a battle/gathering.
Additional skills
Warlocks tied to Raxshun may use skills from the Shamanism magic Path of Summons.
Aspects of Raxshun
Said to be Raxshun’s finest creation, Quispaggimax is an octopus with the ability to summon a different type of object from each tentacle and wears a crown made out of Raxshun’s toenail clipping that shines with iridescent light.
Buhn
Path of Riddles
Skill 1
Buhn’s grimace
Casts a ridiculous random effect on an item.
Skill 2
Buhn’s smirk
Casts a ridiculous random effect on the caster’s immediate surroundings.
Skill 3
Buhn’s grin
Casts a ridiculous random effect on an animal.
Skill 4
Buhn’s giggle
Casts a ridiculous random effect on a spirit.
Skill 5
Buhn’s snicker
Casts a ridiculous random effect on a spell.
Skill 6
Buhn’s guffaw
Casts a ridiculous random effect on a person.
Skill 7
Buhn’s howl
Casts multiple ridiculous random effects on anything in the targeted area.
Additional skills
Warlocks tied to Buhn may also use the Gambler magic specialisation Path of Chance.
Aspects of Buhn
Pierrot is a silent clown who appears in miserable places to cheer people up and is often found helping those setting up pranks.
Sikthep
Path of Heiroglyphs
Skill 1
Gleaning
Caster absorbs knowledge to give a small temporary resistance to enemy strengths.
Skill 2
First glyph
Allows the caster to create their own word, glyph or symbol from a low-level spell.
Skill 3
Second glyph
Allows the caster to create their own word, glyph or symbol from a mid-level spell.
Skill 4
Comprehending
Caster absorbs knowledge to give a moderate temporary resistance to enemy strengths.
Skill 5
Third glyph
Allows the caster to create their own word, glyph or symbol from a high-level spell.
Skill 6
Fourth glyph
Allows the caster to create their own word, glyph or symbol by combining two spells into one.
Skill 7
Knowing
Caster absorbs knowledge to give a near immune resistance to enemy strengths.
Additional skills
Warlocks tied to Sikthep may use skills from the Runism magic Path of Scribing.
Aspects of Sikthep
Ptah is a being of stone said to awaken whenever a question written on papyrus is placed before them.
Vaskotsch
Path of Wonders
Skill 1
1st wonder
Summons a single nano-tech weapon for the caster to use.
Skill 2
2nd wonder
Summons a small robotic familiar for the caster to use.
Skill 3
3rd wonder
Summons a nano-tech shield for the caster to use.
Skill 4
4th wonder
Summons a human-sized robot for the caster to use.
Skill 5
5th wonder
Summons a suit of nano-tech armour for the caster to use.
Skill 6
6th wonder
Summons a swarm of nano robots for the caster to use.
Skill 7
7th wonder
Summons a huge robot for the caster to ride in.
Additional skills
Warlocks tied to Vaskotsch may also choose from the Lightning Elementalism magic paths of Directing or Expelling shock.
Aspects of Vaskotsch
The Wand of Wonders is said to create robots and objects made of nano-tech out of thin air. The wand is surprisingly easy to come across and seems to wish to spread its gifts throughout the world.
Erendon
Path of ???
Skill 1
???
Unknown.
Skill 2
???
Unknown.
Skill 3
???
Unknown.
Skill 4
???
Unknown.
Skill 5
???
Unknown.
Skill 6
???
Unknown.
Skill 7
???
Unknown.
Additional skills
It is unknown what skills Warlocks may use as they are forbidden from taking power from Erendon.
Aspects of Erendon
The only known aspect of Erendon is the King of Rags, a collection of threads said to be the physical manifestation of a person’s life with each thread representing a life it has claimed.