Shamanism

With this school, you can call and control spirits of different elemental natures.

Path of Summons

Skill 1

Basic spirit

Summons a simple spirit for the caster to use.

Skill 2

Animal spirit

Summons an animal spirit for the caster to use.

Skill 3

Elemental spirit

Summons an elemental spirit for the caster to use.

Skill 4

Totem spirit

Summons a totem spirit (those of great creatures) for the caster to use.

Skill 5

Mystical beast spirit

Summons the spirit of a mythical beast for the caster to use.

Skill 6

Disaster spirit

Summons the spirit of a natural disaster for the caster to use.

Skill 7

Spirit king

Summons a spirit king for the caster to use.

Path of Boons

Skill 1

Boost durability

Strengthens the durability of the target spirit.

Skill 2

Boost attack

Strengthens the attack of the target spirit.

Skill 3

Heal spirit

Heals the target spirit by a certain amount.

Skill 4

Alter spirit

Allows the caster to change the type of spirit called (must be the same type).

Skill 5

Duplicate

Allows the caster to duplicate a certain spirit.

Skill 6

Cannibalise

The caster may cannibalise the spirit to take its power or instruct a spirit to do this.

Skill 7

Animate

Allows the caster to animate objects with spirits.

Path of Curses

Skill 1

Trapping rune

Creates a rune that traps spirits that go near it.

Skill 2

Dampen spirits

Weakens an enemy spirit.

Skill 3

Siphon spirit energy

Steals energy from the target spirit to give to ally spirits or the caster.

Skill 4

Curse

Strongly weakens a number of enemy spirits.

Skill 5

Turn spirit

Causes an enemy spirit to fight for the caster instead.

Skill 6

Banish

Banishes an enemy spirit from the battlefield.

Skill 7

Destiny bond

Links the life force of two spirits together so that if one perishes, the other does too.

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