Runism

With this school, you can create runes and traps using many different magics.

Path of Scribing

Skill 1

Increase rune size

Makes the target rune larger.

Skill 2

Rune line

Creates a line of several runes.

Skill 3

Moving rune

Makes the target rune move as the caster wishes.

Skill 4

Rune circle

Creates a circle of several runes.

Skill 5

Overlap

Allows the caster to place different types of runes on top of each other.

Skill 6

Amplification rune

Allows the caster to place more than one rune in one spot to amplify the effects.

Skill 7

Rune net

Creates a net of several runes.

Skill 8

Reverse rune

Allows the caster to reverse the effect of a rune or cause enemy runes to backfire on them.

Path of Letters

Skill A

Fire

A rune of fire that burns whoever touches it.

Skill B

Water

A rune of water that soaks whoever touches it.

Skill C

Lightning

A rune of lightning that shocks whoever touches it.

Skill D

Earth

Creates a rune of earth that harms whoever touches it.

Skill E

Air

A rune of wind that shoots whoever touches it into the air.

Skill F

Bone

A rune of bone that shoots sharp bones at whoever touches it.

Skill G

Healing

A rune that heals whoever touches it.

Skill H

Branch

A rune of nature that shoots branches at whoever touches it.

Skill I

Pitfall

A rune that makes a pitfall under whoever touches it.

Skill J

Gravity

A rune of gravity that crushes whoever touches it.

Skill K

Dispel

A dispel rune that blocks the magic of whoever touches it.

Skill L

Decaying

A rune of decay that harms whoever touches it.

Skill M

Ageing

A rune of ageing that causes whoever touches it to age.

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