Runism
With this school, you can create runes and traps using many different magics.
Path of Scribing
Skill 1
Increase rune size
Makes the target rune larger.
Skill 2
Rune line
Creates a line of several runes.
Skill 3
Moving rune
Makes the target rune move as the caster wishes.
Skill 4
Rune circle
Creates a circle of several runes.
Skill 5
Overlap
Allows the caster to place different types of runes on top of each other.
Skill 6
Amplification rune
Allows the caster to place more than one rune in one spot to amplify the effects.
Skill 7
Rune net
Creates a net of several runes.
Skill 8
Reverse rune
Allows the caster to reverse the effect of a rune or cause enemy runes to backfire on them.
Path of Letters
Skill A
Fire
A rune of fire that burns whoever touches it.
Skill B
Water
A rune of water that soaks whoever touches it.
Skill C
Lightning
A rune of lightning that shocks whoever touches it.
Skill D
Earth
Creates a rune of earth that harms whoever touches it.
Skill E
Air
A rune of wind that shoots whoever touches it into the air.
Skill F
Bone
A rune of bone that shoots sharp bones at whoever touches it.
Skill G
Healing
A rune that heals whoever touches it.
Skill H
Branch
A rune of nature that shoots branches at whoever touches it.
Skill I
Pitfall
A rune that makes a pitfall under whoever touches it.
Skill J
Gravity
A rune of gravity that crushes whoever touches it.
Skill K
Dispel
A dispel rune that blocks the magic of whoever touches it.
Skill L
Decaying
A rune of decay that harms whoever touches it.
Skill M
Ageing
A rune of ageing that causes whoever touches it to age.