Elementalism

With this school, you have command over the elements.

Fire Elementalism

Path of Invoking Flame

Skill 1

invoking flame

Fire rune

Creates a rune of fire that burns whoever touches it.

Skill 2

invoking flame

Flame cloak

Covers the caster in a cloak of flames.

Skill 3

Invoking flame

Fire coat weapons

Coats targeted weapons with flames.

Skill 4

invoking flame

Fire wall

Creates a wall of fire.

Skill 5

invoking flame

Firestorm

Creates a storm of fire.

Path of Moulding Flame

Skill 1

moulding flame

Candlelight

Creates a single flame casting a lot of light.

Skill 2

moulding flame

Fire bullet

Creates or shoots a bullet made of fire.

Skill 3

Moulding Breeze

Shape fire

Allows the caster to shape their fire to their liking.

Skill 4

moulding flame

Fire control

Allows the caster to control any fire on/in the battlefield or area.

Skill 5

moulding flame

Living fire

The caster gives the fire a life of its own and gets a familiar.

Path of Emitting Flame

Skill 1

Emitting flame

Burn touch

The caster can burn anything they touch.

Skill 2

emitting flame

Flame blast

The caster shoots a continuous blast of fire from their hands.

Skill 3

emitting flame

Fireball

The caster shoots a large fireball from their hands.

Skill 4

emitting flame

Flame explosion

The caster creates a massive explosion of flames from their hands.

Magma Enhancement

Fire elementalists attain the Magma Enhancement to combat their greatest weakness: water elemental magic. They can do this by completing the perilous Trial of Fire

Path of Moulding Magma

Skill 1

moulding Magma

Magma touch

The caster shoots a bomb of magma from their hands.

Skill 2

moulding Magma

Magma cloak

Covers the caster in a cloak of magma.

Skill 3

Moulding magma

Magma storm

Creates a storm of magma.

Path of Emitting Magma

Skill 1

Emitting magma

Magma blast

The caster shoots a continuous blast of magma from their hands.

Skill 2

Emitting magma

Magma Bomb

The caster shoots a bomb of magma from their hands.

Skill 3

emitting magma

Volcano

The caster shoots a volcanic eruption from their hands.

Path of Mastering Magma

Skill 1

mastering magma

Shape magma

Allows the caster to shape their magma to their liking.

Skill 2

mastering magma

Magma control

Allows the caster to control any magma on/in the battlefield or area.

Skill 3

mastering Magma

Living magma

The caster gives the magma a life of its own and gets a familiar.

Water Elementalism

Path of Adjuring Flow

Skill 1

Adjuring flow

Water rune

Creates a rune of water that soaks whoever touches it.

Skill 2

Adjuring flow

Water cloak

Covers the caster in a cloak of waves.

Skill 3

Adjuring flow

Water coat weapons

Coats targeted weapons with waves.

Skill 4

Adjuring flow

Water sphere

Creates a sphere of water.

Skill 5

Adjuring flow

Tsunami

Creates a tsunami wave.

Path of Directing Flow

Skill 1

directing flow

Waterway

Creates a rune of water that soaks whoever touches it.

Skill 2

directing flow

Water bullet

Creates or shoots a bullet made of water.

Skill 3

Directing flow

Shape water

Allows the caster to shape their water to their liking.

Skill 4

directing flow

Water control

Allows the caster to control any water on/in the battlefield or area.

Skill 5

directing flow

Living water

The caster gives the water a life of its own and gets a familiar.

Path of Jettting Flow

Skill 1

jetting flow

Soak touch

The caster can soak anything they touch.

Skill 2

jetting flow

Water blast

The caster shoots a continuous blast of water from their hands.

Skill 3

Jetting flow

Water bomb

The caster shoots a large water bomb from their hands.

Skill 4

jetting flow

Water cannon

The caster shoots massive water projectiles from their hands.

Ice Enhancement

Water elementalists attain the Ice Enhancement to combat their greatest weakness: lightning elemental magic. They can do this by completing the perilous Trial of Water

Path of Directing Ice

Skill 1

Directing ice

Ice rune

Creates a rune of ice that freezes whoever touches it.

Skill 2

Directing ice

Ice cloak

Covers the caster in a cloak of ice.

Skill 3

Directing Ice

Ice wall

Creates a wall of ice.

Path of Jetting Ice

Skill 1

jetting ice

Ice bullet

Creates or shoots a bullet made of ice.

Skill 2

jetting ice

Ice blast

The caster shoots a continuous blast of ice from their hands.

Skill 3

Jetting ice

Ice spear

Creates or shoots a bullet made of ice.

Path of Mastering Ice

Skill 1

mastering ice

Shape ice

Allows the caster to shape their ice to their liking.

Skill 2

mastering ice

Ice control

Allows the caster to control any ice on/in the battlefield or area.

Skill 3

Mastering ice

Living ice

The caster gives the ice a life of its own and gets a familiar.

Lightning Elementalism

Path of Invoking Shock

Skill 1

invoking Shock

Electric rune

Creates a rune of lightning that shocks whoever touches it.

Skill 2

invoking Shock

Lightning cloak

Covers the caster in a cloak of lightning.

Skill 3

invoking shock

Electric coat weapons

Coats targeted weapons with electricity.

Skill 4

invoking Shock

Lightning wall

Creates a wall of lightning.

Skill 5

invoking Shock

Lightning storm

Creates a storm of lightning.

Path of Directing Shock

Skill 1

Directing Shock

Ground wire

Caster can absorb electricity and ground it.

Skill 2

Directing Shock

Lightning bullet

Creates or shoots a bullet made of lightning.

Skill 3

Directing shock

Shape lightning

Allows the caster to shape their lightning to their liking.

Skill 4

Directing Shock

Lightning control

Allows the caster to control any ligtning on/in the battlefield or area.

Skill 5

Directing Shock

Living electricity

The caster gives the lightning a life of its own and gets a familiar.

Path of Expelling Shock

Skill 1

Expelling shock

Static shock

The caster can shock anything they touch.

Skill 2

Expelling shock

Lightning blast

The caster shoots a continuous blast of lightning from their hands.

Skill 3

Expelling shock

Discharge

The caster creates a massive explosion of electricity from their hands.

Skill 4

Expelling shock

Discharge

The caster creates a massive explosion of electricity from their hands.

Magnetic Enhancement

Lightning elementalists attain the Magnetic Enhancement to combat their greatest weakness: earth elemental magic. They can do this by completing the perilous Trial of Lightning

Path of Charging Magnetism

Skill 1

charging Magnetism

Magnetic rune

Creates a rune that magnetically attracts anything to it once set off.

Skill 2

charging magnetism

Magnetic field

Covers the caster in a magnetic field, stopping any projectiles.

Skill 3

charging magnetism

Repelling field

Covers the caster or their allies in a magnetic field that repels projectiles and weapon attacks.

Path of Conducting Magnetism

Skill 1

conducting magnetism

Attract

Pulls an object towards the caster.

Skill 2

conducting magnetism

Repel

Pushes an object away from the caster.

Skill 3

Conducting Magnetism

Attraction aura

Pulls multiple objects towards the caster.

Skill 4

conducting magnetism

Repel bomb

Pushes multiple objects away from the caster.

Path of Mastering Magnetism

Skill 1

mastering magnetism

Shape magnetism

Allows the caster to shape their magma to their liking.

Skill 2

mastering magnetism

Living magnet

Allows the caster to control any magma on/in the battlefield or area.

Earth Elementalism

Path of Adjuring Stone

Skill 1

Adjuring stone

Rock throw

Throws a rock at a target.

Skill 2

Adjuring stone

Earth cloak

Covers the caster in a cloak of rocks.

Skill 3

Adjuring stone

Rockslide

Causes a rockslide on a specific target.

Skill 4

Adjuring stone

Stone wall

Creates a wall of stone.

Skill 5

Adjuring stone

Earthquake

Creates an earthquake.

Path of Moulding Stone

Skill 1

moulding stone

Earth rune

Creates a rune of earth that harms whoever touches it.

Skill 2

moulding stone

Stone bullet

Creates or shoots a bullet made of rock.

Skill 3

moulding stone

Shape earth

Allows the caster to shape their rocks to their liking.

Skill 4

moulding stone

Earth control

Allows the caster to control any rocks on/in the battlefield or area.

Skill 5

moulding stone

Living earth

The caster gives the rocks a life of their own and gets a familiar.

Path of Projecting Stone

Skill 1

Projecting stone

Petrify touch

The caster can petrify anything they touch.

Skill 2

Projecting stone

Stone blast

The caster shoots a continuous blast of smaller rocks from their hands.

Skill 3

Projecting stone

Stone fist

The caster shoots a large stone fist from their hands.

Skill 4

Projecting stone

Stone explosion

The caster creates a massive explosion of rocks from their hands.

Sand Enhancement

Earth elementalists attain the Sand Enhancement to combat their greatest weakness: wind elemental magic. They can do this by completing the perilous Trial of Stone

Path of Shepherding Sand

Skill 1

Shepherding sand

Sand rune

Creates a rune of sand that traps whoever touches it.

Skill 2

Shepherding sand

Ice cloak

Covers the caster in a cloak of sand.

Skill 3

Shepherding sand

Sand stream

Sends sand in a line to attack the target.

Path of Projecting Sand

Skill 1

Projecting Sand

Sand blast

The caster shoots a continuous blast of sand from their hands.

Skill 2

Projecting Sand

Sand bomb

The caster shoots a large sand bomb from their hands.

Skill 3

Projecting sand

Sinking sand

The caster creates a funnel of loose sand, causing their target to sink down into it.

Path of Mastering Sand

Skill 1

mastering Sand

Shape sand

Allows the caster to shape their sand to their liking.

Skill 2

mastering Sand

Sand control

Allows the caster to control any sand on/in the battlefield or area.

Skill 3

mastering sand

Living sand

The caster gives the sand a life of its own and gets a familiar.

Wind Elementalism

Path of Calling Breeze

Skill 1

Calling Breeze

Wind rune

Creates a rune of wind that shoots whoever touches it into the air.

Skill 2

Calling Breeze

Wind cloak

Covers the caster in a cloak of wind.

Skill 3

Calling Breeze

Air bullet

Creates or shoots a bullet made of air.

Skill 4

Calling Breeze

Wind wall

Creates a wall of wind.

Skill 5

Calling Breeze

Liftoff

Allows the caster to fly.

Path of Directing Breeze

Skill 1

Directing breeze

Diverting wind

Uses wind to redirect a projectile or strike.

Skill 2

Directing breeze

Surrounding wind

Sounds the target or caster in a whirl of wind.

Skill 3

Directing Breeze

Shape wind

Allows the caster to shape their wind to their liking.

Skill 4

Directing breeze

Wind control

Allows the caster to control any wind on/in the battlefield or area.

Skill 5

Directing breeze

Wind creature

The caster gives the wind a life of its own and gets a familiar.

Path of Expelling Breeze

Skill 1

Expelling Breeze

Slicing wind

The caster creates a slice of wind so sharp it can cut.

Skill 2

Expelling breeze

Gale

The caster shoots a continuous blast of wind from their hands.

Skill 3

Expelling breeze

Wind canon

The caster shoots a large blast of air from their hands.

Skill 4

Expelling breeze

Tornado

The caster creates a massive tornado from their hands.

Weather Enhancement

Wind elementalists attain the Weather Enhancement to combat their greatest weakness: fire elemental magic. They can do this by completing the perilous Trial of Wind

Path of Directing Storm

Skill 1

Directing Storm

Weather Rune

Creates a rune of weather that traps the target in a tornado when touched.

Skill 2

Directing Storm

Cloud cloak

Covers the caster in a cloak of volatile clouds.

Skill 3

Directing Storm

Mirage

The caster creates a mirage of themselves.

Path of Calling Storm

Skill 1

calling storm

Rainstorm

Calls forth a rainstorm.

Skill 2

calling storm

Thunderstorm

Calls forth a thuderstorm.

Skill 3

Calling Storm

Hurricane

Calls forth a hurricane.

Path of Mastering Storm

Skill 1

mastering Storm

Shape clouds

Allows the caster to shape their clouds to their liking.

Skill 2

mastering Storm

Weather control

Allows the caster to control any weather on/in the battlefield or area.

Skill 3

Mastering Storm

Weather creature

The caster gives the weather a life of its own and gets a familiar.

Scroll to Top